Discussions under General

not mmorpg

first post: patodeborracha wrote: friend, this not a mmorpg.. this ORPG.. MM is Massively Multiplayer...

MMORPG programming in Silverlight Tutorial (13)Perfect moving mechanism

first post: Jianqiang wrote: Now it is time to resolve the issue left in chapter 8, when the...

latest post: Chemanel wrote: Hello dude,I've been looking on your Chinese blog and i see that yo...

MMORPG programming in Silverlight Tutorial(10)Implement the spirit’s 2D animation (Part IV)

first post: Jianqiang wrote: Now it is time to introduce how to integrate A* Algorithm into ...

latest post: Chemanel wrote: I've got a problem with this tutorial ...The implementation is good...

MMORPG programming in Silverlight Tutorial (12)Map Instance (Part I)

first post: Jianqiang wrote: I introduced how to create map in the game in the previous chap...

MMORPG programming in Silverlight Tutorial (11) Map Mask

first post: Jianqiang wrote: I introduce map presentation in the previous chapters. In gener...

MMORPG programming in Silverlight Tutorial (9)KeyFrame Animation

first post: Jianqiang wrote: In the last chapter, I introduce A* algorithm, so the object ca...

MMORPG programming in Silverlight Tutorial (8)A* Algorithm

first post: Jianqiang wrote: From this chapter, I will introduce map engine, it refer to 2 a...

MMORPG programming in Silverlight Tutorial (7)Perfect animation

first post: Jianqiang wrote: In the last 6 chapters, we cover many techniques, including the...

MMORPG programming in Silverlight Tutorial (6)Implement the spirit’s 2D animation (Part III)

first post: Jianqiang wrote: In Chapter 5, We study how to use Image's Clip and RenderTransfo...

MMORPG programming in Silverlight Tutorial (5)Implement the spirit’s 2D animation (Part II)

first post: Jianqiang wrote: Another method to implement the sprite's 2D animation is called...